![]() They decide what the world will be like and how the story will move forward through discussion and mechanics. Some games don’t have a GM and instead the story is told collaboratively by all the players. That being said, lots of games have their own bespoke term Call of Cthulhu has ‘Keepers’ and Vampire the Masquerade has ‘The Storyteller’, for example. Generally, if you’re discussing a TTRPG other than D&D, the person running the game is referred to as a Game Master, or GM. Both are interesting and fun in their own ways and determining which option is best usually comes down to the playstyle of the group in question.Īnother point to highlight is Dungeon Masters. Rules-light games, on the other hand, often emphasise imagination and thinking outside the box, though this can also mean you’re left to your own devices when a problem arises. Some people like the structure of rules-heavy games it puts more of an emphasis on strategy and realism, though this can also potentially limit your creativity. Such systems are referred to as ‘rules-light’ games, the alternative being ‘rules-heavy’ games. A lot of other games aren’t as mechanically involved. There are mechanics for shoving people, how spells interact, how far you can jump, and what weapons you can use. ![]() If you’re an avid Dungeons and Dragons player, but keen to see what other games are out there and aren’t sure where to start, look no further! Here’s a look at the top five TTRPG’s that provide fun alternatives for your playgroup: Call of Cthulhu, Kids on Bikes, Cyberpunk Red, Vampire: The Masquerade, and Root (a Powered By The Apocalypse game).īefore we get into the games themselves however, I think it’s important to put Dungeons and Dragons into the wider context of all TTRPGs.ĭungeons and Dragons, compared to some other games, has pretty extensive rules. ![]()
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